(dp0 S'buildDestination' p1 VC:\u005cUsers\u005cSam\u005cDocuments\u005cWork\u005cScripts, Drafts and Ideas\u005cTwine\u005cUmbra Station 1.html p2 sS'saveDestination' p3 S'C:\\Users\\Sam\\Documents\\Work\\Scripts, Drafts and Ideas\\Twine\\Umbra Station.tws' p4 sS'target' p5 S'sugarcane' p6 sS'storyPanel' p7 (dp8 S'widgets' p9 (lp10 (dp11 S'selected' p12 I00 sS'pos' p13 (lp14 I312 aI18 asS'passage' p15 (itiddlywiki Tiddler p16 (dp18 S'text' p19 VThe pod door opens, waking you from your hyperslumber. The inside of the stasis chamber looks much different from when you went in. Flourescent lights flicker, half broken, from the ceiling. All the other pods are broken, glass smashed or electronics gutted from them. The only thing left in the room is a desk and chair, with a lone note resting on the table. You stagger out of the pod, limbs still recovering from hypersleep. You eventually reached the chair and sit down. \u000a \u000aYour eyes are still recovering but [[you are able to read the note|Note1]]. \u000a p20 sS'title' p21 VStart p22 sS'modified' p23 ctime struct_time p24 ((I2014 I3 I23 I15 I33 I18 I6 I82 I0 tp25 (dp26 tp27 Rp28 sS'tags' p29 (lp30 sS'created' p31 g24 ((I2014 I3 I23 I15 I21 I55 I6 I82 I0 tp32 (dp33 tp34 Rp35 sbsa(dp36 g12 I00 sg13 (lp37 I20 aI21 asg15 (itiddlywiki Tiddler p38 (dp39 g19 VUmbra Station Chapter 1: Awakening \u000a p40 sg21 VStoryTitle p41 sg23 g24 ((I2014 I3 I23 I19 I27 I5 I6 I82 I0 tp42 (dp43 tp44 Rp45 sg29 (lp46 sg31 g24 ((I2014 I3 I23 I15 I21 I55 I6 I82 I0 tp47 (dp48 tp49 Rp50 sbsa(dp51 g12 I00 sg13 (lp52 I16 aI157 asg15 (itiddlywiki Tiddler p53 (dp54 g19 VSam Foxall p55 sg21 VStoryAuthor p56 sg23 g24 ((I2014 I3 I23 I15 I22 I12 I6 I82 I0 tp57 (dp58 tp59 Rp60 sg29 (lp61 sg31 g24 ((I2014 I3 I23 I15 I21 I55 I6 I82 I0 tp62 (dp63 tp64 Rp65 sbsa(dp66 g12 I00 sg13 (lp67 F316.0 aF166.0 asg15 (itiddlywiki Tiddler p68 (dp69 g19 VYou can just about read the scrawl on the note. \u000a \u000a"GET OUT NOW. SAMPLE GREW." \u000a \u000aWhile you understand the urgency of the message, you have no idea what sample it is going on about. You decide to [[leave the room as soon as you can walk properly|Stasis Corridor]]. p70 sg21 VNote1 p71 sg23 g24 ((I2014 I3 I23 I15 I36 I36 I6 I82 I0 tp72 (dp73 tp74 Rp75 sg29 (lp76 sg31 g24 ((I2014 I3 I23 I15 I33 I32 I6 I82 I0 tp77 (dp78 tp79 Rp80 sbsa(dp81 g12 I00 sg13 (lp82 F311.0 aF328.0 asg15 (itiddlywiki Tiddler p83 (dp84 g19 VYou wait a few minutes and your vision and balance comes back to you. Realising that you probably should get moving, you walk out of the stasis room into the corridor out. \u000a \u000aThe corridor looks just as bad. The metallic walls have started to rust, debris floats around while the lights continually flash. Whatever happened here was not good. The only escape method available to you is on the other side of the station, some horrific 'thing' is probably on the loss and you are wearing nothing but a medical gown. \u000a \u000aVaguely remembering your time on the station, [[left of the stasis room goes to patient storage|Patient Storage]] while [[right heads towards the main medical bay|Medical Bay]]. p85 sg21 VStasis Corridor p86 sg23 g24 ((I2014 I3 I23 I15 I42 I44 I6 I82 I0 tp87 (dp88 tp89 Rp90 sg29 (lp91 sg31 g24 ((I2014 I3 I23 I15 I36 I52 I6 I82 I0 tp92 (dp93 tp94 Rp95 sbsa(dp96 g12 I00 sg13 (lp97 F188.0 aF513.0 asg15 (itiddlywiki Tiddler p98 (dp99 g19 V<> \u000a<> \u000a<> You walk into the storage room. Most of the lockers have had their doors ripped off and all the stuff looted from them. Your locker remains untouched however, lock still in tact. You check your wrist which still has your locker code written on it. You punch in the number and open the locker. All your stuff is still there, including your security armour and stun baton. \u000a \u000aWith all your equipment back, you [[head towards the medical bay|Medical Bay]]. \u000a p100 sg21 VPatient Storage p101 sg23 g24 ((I2014 I3 I23 I19 I16 I49 I6 I82 I0 tp102 (dp103 tp104 Rp105 sg29 (lp106 sg31 g24 ((I2014 I3 I23 I15 I42 I1 I6 I82 I0 tp107 (dp108 tp109 Rp110 sbsa(dp111 g12 I00 sg13 (lp112 F426.0 aF510.0 asg15 (itiddlywiki Tiddler p113 (dp114 g19 VYou enter the Medical Bay. As soon as you enter, the smell of rotting flesh assails your nostrils, making you gag. Whatever happened to the station must have been pretty bad. All of the operating rooms are empty, except for one pristine room which has [[someone lying in it|Encounter1]]. \u000a \u000aThe rest of the bay is a mess. The rust has started to affect this room too, and the floor is coated with a weird sticky substance. You look up at the clock to see the time is '01:04 24/5/76'. You realise you've been in stasis for 2 years. Whatever has grown will have taken over the station by now, making it imperative you get out of this place. \u000a \u000aYou can either [[leave the medical bay and head to the Security HQ|Security HQ]] or [[check the holodisc which is on the one of the operating tables|Holodisc 1]]. p115 sg21 VMedical Bay p116 sg23 g24 ((I2014 I3 I23 I18 I22 I50 I6 I82 I0 tp117 (dp118 tp119 Rp120 sg29 (lp121 sg31 g24 ((I2014 I3 I23 I15 I42 I48 I6 I82 I0 tp122 (dp123 tp124 Rp125 sbsa(dp126 g12 I00 sg13 (lp127 F351.0 aF772.0 asg15 (itiddlywiki Tiddler p128 (dp129 g19 VYou walk over to the body. The man lying there looks very peaceful, breathing steadily and completely unaware of the chaos around him. Do you [[try to wake the man|Encounter1Wakeup]] or [[do you go back into the main Medical Bay|Medical Bay]]? p130 sg21 VEncounter1 p131 sg23 g24 ((I2014 I3 I23 I18 I24 I24 I6 I82 I0 tp132 (dp133 tp134 Rp135 sg29 (lp136 sg31 g24 ((I2014 I3 I23 I18 I8 I26 I6 I82 I0 tp137 (dp138 tp139 Rp140 sbsa(dp141 g12 I00 sg13 (lp142 F881.0 aF776.0 asg15 (itiddlywiki Tiddler p143 (dp144 g19 VYou shake the man. On contact, he lets out a blood-curdling scream and a spike made of a blood-like material shoots out of his mouth. Small tendrils made from the same material start to encase his whole body and he gets up from the table as his body starts to change. \u000a \u000a<> As the mutated man lunges at you, a spike burst from his chest and tries to stab you in the stomach. Luckily, your armour deflects the blow and breaks the newly formed spike. You quickly whack the mutant with the baton which sends him spasming to the floor. [[You run out of the room and lock it behind you|Medical Bay 2]].<>As the mutated man lunges at you, a spike burst out from his chest and stabs you right in the stomach. The spike breaks off and its tendrils begin to infect you, turning you into the same mutated creature. [[You should have probably changed out of your gown|Start]].<> p145 sg21 VEncounter1Wakeup p146 sg23 g24 ((I2014 I3 I23 I19 I24 I50 I6 I82 I0 tp147 (dp148 tp149 Rp150 sg29 (lp151 sg31 g24 ((I2014 I3 I23 I18 I17 I42 I6 I82 I0 tp152 (dp153 tp154 Rp155 sbsa(dp156 g12 I00 sg13 (lp157 F552.25 aF1026.0 asg15 (itiddlywiki Tiddler p158 (dp159 g19 VYou reach the Security HQ. Again, like all the rooms you've been in so far, most things have been looted or smashed to bits. The remains of a couple of the mutants lay on the floor, mixed in with the corpses of other security officers. The smell of rotting flesh and whatever that sticky substance is still lingers. \u000a \u000aA message is scrawled on the wall. It reads 'GET OUT. THE OSTITES ARE COMING' and an arrow pointing towards the Armoury and the main hub of the station. Ostites must be the name of these mutants. \u000a \u000aMost of the security officers here were caught without weaponry. [[They're probably some weapons still in the Armoury|Armoury]] or you [[can check out the corpses as it may help you kill the Ostites|Corpse check]]. p160 sg21 VSecurity HQ p161 sg23 g24 ((I2014 I3 I23 I23 I55 I33 I6 I82 I0 tp162 (dp163 tp164 Rp165 sg29 (lp166 sg31 g24 ((I2014 I3 I23 I18 I17 I44 I6 I82 I0 tp167 (dp168 tp169 Rp170 sbsa(dp171 g12 I00 sg13 (lp172 F898.0 aF511.0 asg15 (itiddlywiki Tiddler p173 (dp174 g19 VThe holodisc is recorded by Dr. Jackson, the station's chief medical officer. The recording dates to about a month after you were put in stasis. \u000a \u000a*INSERT SOUNDCLOUD LINK* \u000a \u000aYou turn off the disc and [[continue on to the Security HQ|Security HQ]]. p175 sg21 VHolodisc 1 p176 sg23 g24 ((I2014 I3 I23 I23 I9 I34 I6 I82 I0 tp177 (dp178 tp179 Rp180 sg29 (lp181 sg31 g24 ((I2014 I3 I23 I18 I18 I56 I6 I82 I0 tp182 (dp183 tp184 Rp185 sbsa(dp186 g12 I00 sg13 (lp187 F560.0 aF511.0 asg15 (itiddlywiki Tiddler p188 (dp189 g19 VYou rush out of the room and hit the'Quarantine' button on the outside of the operation room. The mutant lets out a terrifying scream before metal shutters close down the operating room, leaving the creature banging on the door. A burst of heat can be felt coming from the shutters and the wailing of the creature suddenly stops. The shutters come up to reveal a small heap of ash where the beast used to be. Thank god you had your armour on. \u000a \u000aThe rest of the bay is a mess. The rust has started to affect this room too, and the floor is coated with a weird sticky substance. You look up at the clock to see the time is '01:04 24/5/76'. You realise you've been in stasis for 2 years. Whatever has grown will have taken over the station by now, making it imperative you get out of this place. \u000a \u000aYou can either [[leave the medical bay and head to the Security HQ|Security HQ]] or [[check the holodisc which is on the one of the operating tables|Holodisc 1]]. p190 sg21 VMedical Bay 2 p191 sg23 g24 ((I2014 I3 I23 I22 I17 I17 I6 I82 I0 tp192 (dp193 tp194 Rp195 sg29 (lp196 sg31 g24 ((I2014 I3 I23 I19 I25 I9 I6 I82 I0 tp197 (dp198 tp199 Rp200 sbsa(dp201 g12 I00 sg13 (lp202 F550.0 aF1290.0 asg15 (itiddlywiki Tiddler p203 (dp204 g19 VYou enter the Armoury. More signs of battle in here, bullet casings litter the floor while bullet holes have cracked the now rusted walls. Again, the sticky floor subsists. You have a look round for any weapons. \u000a<> \u000a<> \u000a<> \u000aYou first check your locker. Like many others, due to your standard guard position, it did not have a fancy biometric lock. Your pistol, rounds and riot helmet have been taken, leaving only your personal belongings. You pick up your Martian passport and picture of home and stash them in your pocket. You then check the locker of the officer whose keycard you looted. Inside is a pristine riot shotgun with 6 shells preloaded. No other ammo though. You spot a picture of what is probably the officer's family and a [[holodisc|Holodisc2]]. Seeing as the shotgun should take out most hostiles and not wanting to linger any longer, you [[head towards the main hub of the station|Armoury Corridor]]. \u000a<> \u000a<> \u000a<> \u000aYou first check your locker. Like many others, due to your standard guard position, it did not have a fancy biometric lock. Your pistol, rounds and riot helmet have been taken, leaving only your personal belongings. You pick up your Martian passport and picture of home and stash them in your pocket. You scavenge round the rest of the bodies and are able to find a pistol with 7 rounds left in the magazine. It's not many but it'll have to do. With a better weapon acquired and not wanting to linger any longer, you [[head towards the main hub of the station|Armoury Corridor]].<> p205 sg21 VArmoury p206 sg23 g24 ((I2014 I3 I24 I15 I23 I3 I0 I83 I0 tp207 (dp208 tp209 Rp210 sg29 (lp211 sg31 g24 ((I2014 I3 I23 I23 I16 I23 I6 I82 I0 tp212 (dp213 tp214 Rp215 sbsa(dp216 g12 I00 sg13 (lp217 F808.0 aF1018.0 asg15 (itiddlywiki Tiddler p218 (dp219 g19 V<> \u000a<> \u000a<> You check the corpses, both human and Ostite. The Ostites seem to have been killed by either blows to the head or destroying the stomach. Any Ostite host have the odd bone-like spikes growing from the stomach and then piercing the spine, brain and extremities. However you get infected by these things, it's not a pleasant experience. \u000a \u000aYou check one of the officers belts' to see a key card for their locker in the Armoury. You check the ID picture, it is no officer you recognise. They must have hired some new staff after you went into stasis. Anyway, the key could come in handy. [[You get up and head for the armoury|Armoury]]. p220 sg21 VCorpse check p221 sg23 g24 ((I2014 I3 I24 I18 I33 I52 I0 I83 I0 tp222 (dp223 tp224 Rp225 sg29 (lp226 sg31 g24 ((I2014 I3 I23 I23 I16 I24 I6 I82 I0 tp227 (dp228 tp229 Rp230 sbsa(dp231 g12 I00 sg13 (lp232 F758.0 aF1290.0 asg15 (itiddlywiki Tiddler p233 (dp234 g19 VThe holodisc is from Officer Davon's family back on Europa. By the looks of it, it was sent just as the Ostites started to develop on the station. \u000a \u000a*INSERT SOUNDCLOUD LINK* \u000a \u000aYou turn off the disc and [[head out of the Armoury, towards the main hub of the station|Armoury Corridor]]. p235 sg21 VHolodisc2 p236 sg23 g24 ((I2014 I3 I24 I0 I14 I50 I0 I83 I0 tp237 (dp238 tp239 Rp240 sg29 (lp241 sg31 g24 ((I2014 I3 I23 I23 I40 I58 I6 I82 I0 tp242 (dp243 tp244 Rp245 sbsa(dp246 g12 I00 sg13 (lp247 F544.0 aF1496.0 asg15 (itiddlywiki Tiddler p248 (dp249 g19 VYou walk into the corridor, now equipped with a weapon of some sorts. In the corridor, you see two Ostites shambling around, red lights lighting up their monstrous frames. You see no other way past them than to take them out with your weapon. \u000a \u000a<> \u000a<> \u000aYou raise your shotgun, ready to fire. As you prime your weapon, the Ostites notice you and start to charge, spikes bursting from the face ready to attack. You hold your breath and take 2 shots, blowing one's head off while ripping the other's chest apart. Stepping over the corpses, [[you head towards the main hub of the station, prepared for more of them|Main Hub Upper Level]]. \u000a<> \u000a<> \u000aYou raise your pistol, wary of your few bullets. You get ready to fire but as you do, the Ostites turn and start to run at you, spikes erupting from their face and arms. You steady your aim and take 4 shots, punching a hole through one of their heads while piercing a hole in the other's chest. Not worrying to see if they are truly dead, [[you keep moving to the station's main hub, on the lookout for more mutants|Main Hub Upper Level]].<> p250 sg21 VArmoury Corridor p251 sg23 g24 ((I2014 I3 I24 I15 I24 I8 I0 I83 I0 tp252 (dp253 tp254 Rp255 sg29 (lp256 sg31 g24 ((I2014 I3 I23 I23 I41 I37 I6 I82 I0 tp257 (dp258 tp259 Rp260 sbsa(dp261 g12 I00 sg13 (lp262 F543.0 aF1693.0 asg15 (itiddlywiki Tiddler p263 (dp264 g19 VYou finally reach the main hub of the station. You emerge on one of the top catwalks, looking down on the ground floor below. The rust has reached here too, along with the sticky substance, making the place an assault on the eyes and nose. You notice on the ceiling, giant white sacs of mucus hanging from it and occassionally letting out puffs of what must be spores. By the looks of it, that must be the main cause of the Ostite infection. You shouldn't spend too long in here. \u000a \u000aYou can [[either head down to the ground floor|Main Hub Ground Floor]] or you can head around the catwalk to the [[Operations Room|Operations Room]]. \u000a \u000a p265 sg21 VMain Hub Upper Level p266 sg23 g24 ((I2014 I3 I24 I12 I57 I45 I0 I83 I0 tp267 (dp268 tp269 Rp270 sg29 (lp271 sg31 g24 ((I2014 I3 I24 I12 I46 I20 I0 I83 I0 tp272 (dp273 tp274 Rp275 sbsa(dp276 g12 I00 sg13 (lp277 F822.0 aF1692.0 asg15 (itiddlywiki Tiddler p278 (dp279 g19 VYou head down the rusting stairwell to the ground floor. The Ostites have really taken over the place. Spore sacs hang from the walk and a giant spire of the bone-like material blocks your clear path to the Hangar. Just your luck. You also notice the growth of this spire has started to mess with the electronics of the station, causing the artifical gravity to fade somewhat. That can't be good either. \u000a \u000aYou notice a ground of [[about 3 Ostites block the path to the Engine Room|Encounter2]] which is the next best way to the Hangar. The [[Mail Room|Mail Room]] is free of Ostites while the [[Canteen|Canteen]] is overrun with the freaks. \u000a \u000a p280 sg21 VMain Hub Ground Floor p281 sg23 g24 ((I2014 I3 I24 I13 I16 I27 I0 I83 I0 tp282 (dp283 tp284 Rp285 sg29 (lp286 sg31 g24 ((I2014 I3 I24 I12 I46 I21 I0 I83 I0 tp287 (dp288 tp289 Rp290 sbsa(dp291 g12 I00 sg13 (lp292 F266.75 aF1693.25 asg15 (itiddlywiki Tiddler p293 (dp294 g19 VInside the Operations Room, you notice more of the same. Corpses both human and Ostite litter the floor while pretty much everything else in the room has been looted. You check around and you find [[a holodisc on the main control panel|Holodisc3]] and not much else. You should [[head back to the Main Hub|Main Hub Upper Level]]. p295 sg21 VOperations Room p296 sg23 g24 ((I2014 I3 I24 I13 I1 I18 I0 I83 I0 tp297 (dp298 tp299 Rp300 sg29 (lp301 sg31 g24 ((I2014 I3 I24 I12 I58 I10 I0 I83 I0 tp302 (dp303 tp304 Rp305 sbsa(dp306 g12 I00 sg13 (lp307 F410.75 aF1881.5 asg15 (itiddlywiki Tiddler p308 (dp309 g19 VYou see the disc is a pre-generated log report made by the Operation Computer. It is dated for about 4 months after you were put in stasis. \u000a \u000a*INSERT SOUNDCLOUD LINK* \u000a \u000aYou put the disc down and [[head back to the Main Hub|Main Hub Upper Level]]. p310 sg21 VHolodisc3 p311 sg23 g24 ((I2014 I3 I24 I13 I5 I2 I0 I83 I0 tp312 (dp313 tp314 Rp315 sg29 (lp316 sg31 g24 ((I2014 I3 I24 I13 I1 I44 I0 I83 I0 tp317 (dp318 tp319 Rp320 sbsa(dp321 g12 I00 sg13 (lp322 I628 aI1883 asg15 (itiddlywiki Tiddler p323 (dp324 g19 V<> \u000aYou take aim and pump all of your shells into the Ostites. Bone, blood and flesh is sent flying as they fall to the ground dead. You realise your shooting may have alert the Ostites in the canteen so you [[run towards the Engine Room|Engine Room No Ammo]]. \u000a<> \u000aYou take aim and fire off all your pistol rounds. By a stroke of luck, you luckily headshot all 3 of the freaks and sent them squirming to the floor. Realising that you may have alerted the freaks in the canteen, you [[run towards the Engine Room|Engine Room No Ammo]]. <> p325 sg21 VEncounter2 p326 sg23 g24 ((I2014 I3 I24 I18 I29 I14 I0 I83 I0 tp327 (dp328 tp329 Rp330 sg29 (lp331 sg31 g24 ((I2014 I3 I24 I13 I15 I24 I0 I83 I0 tp332 (dp333 tp334 Rp335 sbsa(dp336 g12 I00 sg13 (lp337 F815.0 aF1885.0 asg15 (itiddlywiki Tiddler p338 (dp339 g19 VYou look into the canteen. All the Ostites are either eating corpses, probably of survivors caught out while trying to scavenge food, or watching over spore sacs at the back of the room. Do you [[back out of the room, realising you are no match for them|Main Hub Ground Floor]] or do you [[run in, all guns blazing|Canteen Death]]? p340 sg21 VCanteen p341 sg23 g24 ((I2014 I3 I24 I16 I9 I5 I0 I83 I0 tp342 (dp343 tp344 Rp345 sg29 (lp346 sg31 g24 ((I2014 I3 I24 I13 I15 I41 I0 I83 I0 tp347 (dp348 tp349 Rp350 sbsa(dp351 g12 I00 sg13 (lp352 F1054.0 aF1693.0 asg15 (itiddlywiki Tiddler p353 (dp354 g19 VYou enter the Mail Room. Unsurprisingly, everything has been rifled through, leaving hundreds of letters and parcels littering the floor. The shutter is down on the office and a bloodied corpse is slumped in front of the desk. The door to the office however is wide open [[which could have some helpful stuff inside|Office]] or [[you could head back to the Main Hub|Main Hub Ground Floor]]. p355 sg21 VMail Room p356 sg23 g24 ((I2014 I3 I24 I13 I24 I50 I0 I83 I0 tp357 (dp358 tp359 Rp360 sg29 (lp361 sg31 g24 ((I2014 I3 I24 I13 I15 I52 I0 I83 I0 tp362 (dp363 tp364 Rp365 sbsa(dp366 g12 I00 sg13 (lp367 F1010.0 aF1898.0 asg15 (itiddlywiki Tiddler p368 (dp369 g19 VThe Office is empty, apart from remaining stationary and papers. It seems eerie in comparison to the bloody rooms of before. The room is dark, besides for the occassional flickering of florescent light from the Mail Room. You see another [[holodisc on one of the desks|Holodisc4]] but besides that, the room has no stuff you can loot. However, you do notice the door labelled [[Contraband|Contraband Storage]] just across from the door which you entered through. It is locked but I'm sure you could destroy it with a weapon. Otherwise, [[you can head back to the Mail Room|Mail Room]]. p370 sg21 VOffice p371 sg23 g24 ((I2014 I3 I24 I13 I31 I24 I0 I83 I0 tp372 (dp373 tp374 Rp375 sg29 (lp376 sg31 g24 ((I2014 I3 I24 I13 I25 I0 I0 I83 I0 tp377 (dp378 tp379 Rp380 sbsa(dp381 g12 I00 sg13 (lp382 F1494.0 aF1888.0 asg15 (itiddlywiki Tiddler p383 (dp384 g19 V<> \u000a<> \u000a<> \u000aYou blow the lock off the door with your shotgun and the door swings open after a forceful kick. The room is pretty full with various illegal items. Umbra Station, whilst being only a research platform/outpost, received a lot of black market goods. People need their vices this far out in space. You find drugs mainly, heroin back from the old world or synthetic weed from traders on Mars. Eventually you find a box of grenades, shipped in from a weapons dealer on Ganymede. Not typical grenades, flares which contain explosives to distract then destroy. These will be helpful no doubt. You [[leave the room and head back to the Office|Office2]]. \u000a<> \u000a<> \u000a<> \u000aYou blow the lock off the door with your pistol and the door swings open after a forceful kick. The room is pretty full with various illegal items. Umbra Station, whilst being only a research platform/outpost, received a lot of black market goods. People need their vices this far out in space. You find drugs mainly, heroin back from the old world or synthetic weed from traders on Mars. Eventually you find a box of grenades, shipped in from a weapons dealer on Ganymede. Not typical grenades, flares which contain explosives to distract then destroy. These will be helpful no doubt. You [[leave the room and head back to the Office|Office2]].<> p385 sg21 VContraband Storage p386 sg23 g24 ((I2014 I3 I24 I16 I19 I21 I0 I83 I0 tp387 (dp388 tp389 Rp390 sg29 (lp391 sg31 g24 ((I2014 I3 I24 I13 I25 I16 I0 I83 I0 tp392 (dp393 tp394 Rp395 sbsa(dp396 g12 I00 sg13 (lp397 F986.0 aF2095.0 asg15 (itiddlywiki Tiddler p398 (dp399 g19 VThe disc is recorded by Dave Corven. You remember Dave, he was always a merry guy who ran the Mail Room. You hope he got off station alright. \u000a \u000a*INSERT SOUNDCLOUD LINK* \u000a \u000aYou put down the disc and you either [[head back to the Mail Room|Mail Room]] or [[you head over to the Contraband Storage door|Contraband Storage]]. p400 sg21 VHolodisc4 p401 sg23 g24 ((I2014 I3 I24 I16 I23 I58 I0 I83 I0 tp402 (dp403 tp404 Rp405 sg29 (lp406 sg31 g24 ((I2014 I3 I24 I13 I31 I29 I0 I83 I0 tp407 (dp408 tp409 Rp410 sbsa(dp411 g12 I00 sg13 (lp412 F1289.0 aF2104.0 asg15 (itiddlywiki Tiddler p413 (dp414 g19 VYou head back to the Office. You can hear the slurping sounds of a couple of Ostites in the Mail Room. The sound of your shot blasting off the lock must have alerted them over from the Canteen. You can either [[shoot them and hope more Ostites don't arrive|MREncounter Gun]] or you can [[toss the Flare Grenade, hoping that'll distract the Ostites in front of the Engine Room too|MREncounter Grenade]]. p415 sg21 VOffice2 p416 sg23 g24 ((I2014 I3 I24 I15 I22 I8 I0 I83 I0 tp417 (dp418 tp419 Rp420 sg29 (lp421 sg31 g24 ((I2014 I3 I24 I15 I8 I22 I0 I83 I0 tp422 (dp423 tp424 Rp425 sbsa(dp426 g12 I00 sg13 (lp427 F1149.0 aF2277.0 asg15 (itiddlywiki Tiddler p428 (dp429 g19 V<> \u000a<> \u000aYou poke your head round the door and fire off your final 3 shells to kill the two Ostites checking out the Mail Room. Luckily, you didn't alert anymore but you are now out of shotgun ammo. You head [[back to the Main Hub|Main Hub Ground Floor 2]]. \u000a<> \u000a<> \u000aYou poke your head round the door and fire off your final 2 rounds and luckily kill the Ostites poking around the Mail Room. Luckily, you didn't alert anymore of them but you are now out of pistol ammo. You head [[back to the Main Hub|Main Hub Ground Floor 2]].<> p430 sg21 VMREncounter Gun p431 sg23 g24 ((I2014 I3 I24 I16 I21 I35 I0 I83 I0 tp432 (dp433 tp434 Rp435 sg29 (lp436 sg31 g24 ((I2014 I3 I24 I15 I20 I53 I0 I83 I0 tp437 (dp438 tp439 Rp440 sbsa(dp441 g12 I00 sg13 (lp442 F1405.5 aF2280.5 asg15 (itiddlywiki Tiddler p443 (dp444 g19 VYou throw the grenade as hard as you can, flying out of the Mail Room and towards the bone spire on the ground floor. A fleshy column runs towards the blinking light, leaving the way to the Engine Room clear. Not wanting to waste valuable time, you [[run towards the Engine Room as quick as possible|Engine Room Ammo]]. p445 sg21 VMREncounter Grenade p446 sg23 g24 ((I2014 I3 I24 I15 I55 I19 I0 I83 I0 tp447 (dp448 tp449 Rp450 sg29 (lp451 sg31 g24 ((I2014 I3 I24 I15 I20 I53 I0 I83 I0 tp452 (dp453 tp454 Rp455 sbsa(dp456 g12 I00 sg13 (lp457 F803.0 aF2091.25 asg15 (itiddlywiki Tiddler p458 (dp459 g19 VYou head back into the Main Hub. The 3 Ostites are still shambling in front of the corridor towards the Engine Room and the Canteen is still full of the mutants. Do you [[throw your grenade and hope you distract the lot of them?|MHGF Grenade]] or [[do you check out the Canteen|Canteen2]]? p460 sg21 VMain Hub Ground Floor 2 p461 sg23 g24 ((I2014 I3 I24 I15 I47 I34 I0 I83 I0 tp462 (dp463 tp464 Rp465 sg29 (lp466 sg31 g24 ((I2014 I3 I24 I15 I43 I0 I0 I83 I0 tp467 (dp468 tp469 Rp470 sbsa(dp471 g12 I00 sg13 (lp472 F803.0 aF2265.0 asg15 (itiddlywiki Tiddler p473 (dp474 g19 VYou look into the Canteen. The Ostites are now on guard, patrolling for the source of the noise from earlier. Do you take this distraction and [[try and get the drop on them|Canteen Death]] or do you [[walk away and get back to the task at hand|Main Hub Ground Floor 2]]? p475 sg21 VCanteen2 p476 sg23 g24 ((I2014 I3 I24 I16 I12 I2 I0 I83 I0 tp477 (dp478 tp479 Rp480 sg29 (lp481 sg31 g24 ((I2014 I3 I24 I15 I47 I36 I0 I83 I0 tp482 (dp483 tp484 Rp485 sbsa(dp486 g12 I00 sg13 (lp487 F564.25 aF2271.25 asg15 (itiddlywiki Tiddler p488 (dp489 g19 VYou throw the grenade towards the giant bone spire at the end of the floor. A surge of Ostites, including ones from the Canteen and the ones blocking the Engine Room corridor rush out and towards the blinking light. Not wanting to waste time and be possibly turned into one of those things, you [[run into the Engine Room|Engine Room No Ammo]]. p490 sg21 VMHGF Grenade p491 sg23 g24 ((I2014 I3 I24 I15 I55 I25 I0 I83 I0 tp492 (dp493 tp494 Rp495 sg29 (lp496 sg31 g24 ((I2014 I3 I24 I15 I48 I35 I0 I83 I0 tp497 (dp498 tp499 Rp500 sbsa(dp501 g12 I00 sg13 (lp502 F1070.5 aF2660.0 asg15 (itiddlywiki Tiddler p503 (dp504 g19 VYou step into the Engine Room. Lights flicker on and off and jets of steam shoot up from the mesh floor below. You can still hear the whirring of machines as you walk into the room. You know the way to the Hangar is through here, across a catwalk over the machinery but you notice the lights are still on in the Diagnostics Room. Do you [[head across the catwalk|Catwalk Ammo]] or do you [[check out the Diagnostics Room|Diagnostics Room]]? p505 sg21 VEngine Room Ammo p506 sg23 g24 ((I2014 I3 I24 I16 I27 I57 I0 I83 I0 tp507 (dp508 tp509 Rp510 sg29 (lp511 sg31 g24 ((I2014 I3 I24 I15 I52 I42 I0 I83 I0 tp512 (dp513 tp514 Rp515 sbsa(dp516 g12 I01 sg13 (lp517 F783.0 aF2662.5 asg15 (itiddlywiki Tiddler p518 (dp519 g19 VYou step into the Engine Room. Lights flicker on and off and jets of steam shoot up from the mesh floor below. You can still hear the whirring of machines as you walk into the room. You know the way to the Hangar is through here, across a catwalk over the machinery but you notice the lights are still on in the Diagnostics Room. Do you [[head across the catwalk|Catwalk No Ammo]] or do you [[check out the Diagnostics Room|Diagnostics Room No Ammo]]? p520 sg21 VEngine Room No Ammo p521 sg23 g24 ((I2014 I3 I24 I16 I28 I34 I0 I83 I0 tp522 (dp523 tp524 Rp525 sg29 (lp526 sg31 g24 ((I2014 I3 I24 I15 I55 I46 I0 I83 I0 tp527 (dp528 tp529 Rp530 sbsa(dp531 g12 I00 sg13 (lp532 F430.5 aF2077.5 asg15 (itiddlywiki Tiddler p533 (dp534 g19 VYou run into the horde, weapon drawn and ready to fight. You are quickly overwhelmed. Ostites swarm from every direction, piercing you with their bone spikes and ripping you limb from limb. [[You should realise when to back down from a fight|Start]]. p535 sg21 VCanteen Death p536 sg23 g24 ((I2014 I3 I24 I16 I10 I34 I0 I83 I0 tp537 (dp538 tp539 Rp540 sg29 (lp541 sg31 g24 ((I2014 I3 I24 I16 I9 I11 I0 I83 I0 tp542 (dp543 tp544 Rp545 sbsa(dp546 g12 I00 sg13 (lp547 F656.75 aF3117.5 asg15 (itiddlywiki Tiddler p548 (dp549 g19 V<> \u000a<> \u000a<> \u000a \u000aYou check around the tools to find something of use. You eventually find a blowtorch. This could be used as a makeshift weapon, seeing as you're out of ammo. You either [[check the holodisc near the diagnostics screen|Holodisc5]] or you [[head out onto the catwalk|Catwalk No Ammo]]. p550 sg21 VBlowtorch p551 sg23 g24 ((I2014 I3 I24 I18 I12 I23 I0 I83 I0 tp552 (dp553 tp554 Rp555 sg29 (lp556 sg31 g24 ((I2014 I3 I24 I17 I57 I38 I0 I83 I0 tp557 (dp558 tp559 Rp560 sbsa(dp561 g12 I00 sg13 (lp562 F799.25 aF2920.0 asg15 (itiddlywiki Tiddler p563 (dp564 g19 VYou pick up the holodisc. It is a status report made by one of the engineers. \u000a \u000a*insert soundcloud link* \u000a \u000aYou put the disc down. You either [[check the tools scattered about|Blowtorch]] or you [[back out and onto the catwalk|Catwalk No Ammo]]. p565 sg21 VHolodisc5 p566 sg23 g24 ((I2014 I3 I24 I18 I8 I19 I0 I83 I0 tp567 (dp568 tp569 Rp570 sg29 (lp571 sg31 g24 ((I2014 I3 I24 I17 I57 I38 I0 I83 I0 tp572 (dp573 tp574 Rp575 sbsa(dp576 g12 I00 sg13 (lp577 F622.25 aF2921.25 asg15 (itiddlywiki Tiddler p578 (dp579 g19 VYou enter the Diagnostics Room. By some miracle, everything still seems to work in here. The screens show that the artifical gravity is dropping in strength but the power and orbit controls are still working fine. One generator seems to be broken but besides that, the station is still running properly. No signs of death in the room but [[a couple of tools can be seen strewn about the place|Blowtorch]]. You also notice another [[holodisc next to the diagnostic screen|Holodisc5]]. \u000aOtherwise, you [[head out of the room and onto the catwalk|Catwalk No Ammo]]. p580 sg21 VDiagnostics Room No Ammo p581 sg23 g24 ((I2014 I3 I24 I18 I8 I11 I0 I83 I0 tp582 (dp583 tp584 Rp585 sg29 (lp586 sg31 g24 ((I2014 I3 I24 I17 I57 I38 I0 I83 I0 tp587 (dp588 tp589 Rp590 sbsa(dp591 g12 I00 sg13 (lp592 F784.25 aF3421.25 asg15 (itiddlywiki Tiddler p593 (dp594 g19 V<> \u000aAs you walk across the catwalk, it starts to rumble and a horrible scream can be heard coming from below. As you keep walking, something grabs at your leg. A tentacle constricts your leg and starts dragging you off the catwalk. You quickly grab onto the railings and fumbling with your equipment, you switch on the blowtorch and quickly burn through the tentacle. Whatever tried to grab you screams and drops from view. You quickly get up, run to the end of the catwalk and through the bulkhead at the end of the room. You seal it behind you and thank god you're through that area. \u000a \u000a[[TO BE CONTINUED IN CHAPTER 2|Ending]]. \u000a<> \u000aAs you walk across the catwalk, it starts to rumble and a horrible scream can be heard coming from below. As you keep walking, something grabs at your leg. A tentacle constricts your leg and starts dragging you off the catwalk. You grab onto the railings and tries to grab for your stun baton. You grab it and try to shock whatever's grabbing you but it doesn't respond. It keeps pulling and pulling until you cannot hold on much longer. You are pulled down into the darkness, ripped apart by the giant Ostite below and devoured by a thousand teeth and spikes. [[Look out for weapons and tools whenever you can|Start]].<> p595 sg21 VCatwalk No Ammo p596 sg23 g24 ((I2014 I3 I24 I18 I30 I18 I0 I83 I0 tp597 (dp598 tp599 Rp600 sg29 (lp601 sg31 g24 ((I2014 I3 I24 I17 I58 I8 I0 I83 I0 tp602 (dp603 tp604 Rp605 sbsa(dp606 g12 I00 sg13 (lp607 F1001.75 aF2923.75 asg15 (itiddlywiki Tiddler p608 (dp609 g19 VYou enter the Diagnostics Room. By some miracle, everything still seems to work in here. The screens show that the artifical gravity is dropping in strength but the power and orbit controls are still working fine. One generator seems to be broken but besides that, the station is still running properly. No signs of death in the room but notice another [[holodisc next to the diagnostic screen|Holodisc5]]. \u000aOtherwise, you [[head out of the room and onto the catwalk|Catwalk Ammo]]. p610 sg21 VDiagnostics Room p611 sg23 g24 ((I2014 I3 I24 I18 I10 I55 I0 I83 I0 tp612 (dp613 tp614 Rp615 sg29 (lp616 sg31 g24 ((I2014 I3 I24 I18 I9 I26 I0 I83 I0 tp617 (dp618 tp619 Rp620 sbsa(dp621 g12 I00 sg13 (lp622 F1114.25 aF3417.5 asg15 (itiddlywiki Tiddler p623 (dp624 g19 V<> \u000aAs you walk across the catwalk, shotgun in hand, it starts to rumble and a horrible scream can be heard coming from below. As you keep walking, something grabs at your leg. A tentacle constricts your leg and starts dragging you off the catwalk. You quickly grab onto the railings and fumbling with your equipment. You manage to keep a hold of your shotgun and are able to squeeze off your final shells and sever the tentacle gripping your leg. The creature shrieks and you quickly get up, accidently dropping your shotgun into the dark in the shock of the moment. You run to the end of the catwalk and through the bulkhead at the end of the room. You seal it behind you and thank god you're through that area. \u000a \u000a[[TO BE CONTINUED IN CHAPTER 2|Ending]]. \u000a \u000a<> \u000aAs you walk across the catwalk, pistol at the ready, it starts to rumble and a horrible scream can be heard coming from below. As you keep walking, something grabs at your leg. A tentacle constricts your leg and starts dragging you off the catwalk. You quickly grab onto the railings and fumbling with your equipment. You manage to keep a hold of your pistol and are able to squeeze off your final shots and sever the tentacle gripping your leg. The creature yowls and you quickly get up, accidently dropping your pistol into the dark in the shock of the moment. You run to the end of the catwalk and through the bulkhead at the end of the room. You seal it behind you and thank god you're through that area. \u000a \u000a[[TO BE CONTINUED IN CHAPTER 2|Ending]]. <> p625 sg21 VCatwalk Ammo p626 sg23 g24 ((I2014 I3 I24 I18 I35 I26 I0 I83 I0 tp627 (dp628 tp629 Rp630 sg29 (lp631 sg31 g24 ((I2014 I3 I24 I18 I10 I2 I0 I83 I0 tp632 (dp633 tp634 Rp635 sbsa(dp636 g12 I00 sg13 (lp637 F951.75 aF3641.25 asg15 (itiddlywiki Tiddler p638 (dp639 g19 VThank you so very much for playing Umbra Station! This is my very first attempt at a text adventure and I hope you enjoyed the experience. If you enjoyed the game, please leave a rating and a comment and equally if you hated the game, please leave a rating and comment why you hated it. \u000a \u000aI can be found @Captain_Trilby on Twitter and click [[here|Start]] to play again and see if you can find all the audiologs and go down all the different paths. \u000a \u000aLook out for Chapter 2 some time in the near future! p640 sg21 VEnding p641 sg23 g24 ((I2014 I3 I24 I18 I27 I37 I0 I83 I0 tp642 (dp643 tp644 Rp645 sg29 (lp646 sg31 g24 ((I2014 I3 I24 I18 I24 I52 I0 I83 I0 tp647 (dp648 tp649 Rp650 sbsa(dp651 g12 I00 sg13 (lp652 F178.0 aF290.0 asg15 (itiddlywiki Tiddler p653 (dp654 g19 V p655 sg21 S'Untitled Passage 1' p656 sg23 g24 ((I2014 I3 I25 I22 I1 I1 I1 I84 I0 tp657 (dp658 tp659 Rp660 sg29 (lp661 sg31 g660 sbsasS'scale' p662 F0.8 sS'snapping' p663 I00 ss.